Mobile gaming revenue rises by 50% in January

Mobile gaming revenue rises by 50% in January
For stocks, please read Jin Qilin analyst research report, authoritative, professional, timely, and comprehensive, to help you tap potential potential opportunities!  Reporter Li Shaopeng ○ Editor Qiujiang Mobile Games revenue in January increased by 10 years 49.5%, a good basis for the release of game companies’ first quarter results.  The “Mobile Game Report January 2020″ recently released by third-party game data analysis company Gamma Data shows that the overall revenue of China’s mobile game market in January 2020 increased by 49 compared with the same period last year.5%, an increase of 37 from the previous month.5%.  Some analysts believe that the Spring Festival holiday is usually a year of excessive revenue in the gaming industry. This year’s new crown pneumonia epidemic has made more young people choose to play games at home during the holidays, which has ushered in the game industry.  Giant Network recently disclosed that the company ‘s mobile game business continued to hit a record high during the Spring Festival. The performance of conversion products such as “Pascal Contract” exceeded expectations. The Middle East version of “Zhengtu” has completed development. The company expects to take the lead in overseas markets this year.  Relevant persons from Sanqi Interactive Entertainment said in an interview with reporters that due to the continuous increase in mobile Internet users and the length of users, the flow of the company’s main products continued to increase during the Spring Festival.”In the long run, the addition of new users will have a positive impact on the future restructuring of the company’s performance.The reporter learned that after the game industry has undergone some adjustments, it has begun to pick up momentum in the second half of 2019.The reopening of the version number, industry-side reforms, and an increase in the number of high-quality mobile games have further stimulated the recovery of the gaming industry.  Yaoji Technology, Sanqi Mutual Entertainment, Electric Soul Network and other companies’ outstanding performance in 2019 has also confirmed this.For example, Yaoji Technology expects to achieve net profit in 20193.3.7 billion to 4.02 trillion, an increase of 160% to 210% over the same period of the previous year; Sanqi Mutual Entertainment expects to achieve a net profit of 20 in 2019.500 million to 21.5 megabits, compared to 10 in 2018.100 million yuan.  ”Opening door” is trying to dress up the games listed company’s quarterly report this year.Perfect World, Palmtech, Jinke Culture and other companies have stated that the company’s game business performed well during the Spring Festival, and the number of users and duration can grow.  ”During the Spring Festival, the flow of games in the game sector has grown significantly each year.”” A brokerage research report predicts that the growth rate of some head game companies in the first quarter is expected to reach about 50%.  Can the “open spring great luck” game industry maintain its growth momentum?2020 will be the year 上海夜网论坛 of 5G. The explosion of 5G mobile phones will give birth to new entertainment methods such as cloud gaming and VR.  It is worth mentioning that Huawei will release a new 5G mobile phone on February 24th.With the expectation that 5G will be fully implemented, the “new ecology” of VR, cloud gaming and other industries has attracted much attention.Google, Tencent, Huawei, Netease, etc. have been actively deployed, and 2020 is expected to be the year when cloud games take off.  ”The cloud game is still in the preparation process, it can be said that it is still on the eve of the outbreak.”A person in charge of a game listed company in Guangdong told reporters that for game publishers, how cloud games can be released in a more diversified manner, and game companies that have become high-quality R & D capabilities will give the cloud game market an increase.

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